你好!Hello!
我是张凯淇!欢迎来到我的个人站点 CageStudio.Top
数字媒体艺术设计方向的研究生,目前就读于北京印刷学院。我专注于AIGC、VR/AR交互、AI产品设计与研发,并持续探索传统文化与前沿技术的融合。希望你在这个网站,可以快速了解我的个人作品、研究方向与项目实践。

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项目经历时间轴 · Timeline
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考入北京印刷学院数字媒体艺术专业本科Admitted to BIGC (Beijing Institute of Graphic Communication), B.A. in Digital Media Art.
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创作《弓矢》AR 交互游戏,担任模型制作并获奖Created the AR interactive game Bow & Arrow; 3D modeler, award-winning.
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创作《富饶大陆》交互游戏,担任模型制作并获奖Created the interactive game Abundant Continent; 3D modeler, award-winning.
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北京百度网讯科技有限公司担任实习生Intern, Baidu Online Network Technology Co., Ltd. (Beijing).
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毕业设计《盖珂核心》VR 交互游戏,担任场景设计并获奖Graduation project Gaike Core, a VR interactive game; environment designer, award-winning.
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考入北京印刷学院数字媒体-艺术设计专业攻读硕士Admitted to BIGC for M.A. in Digital Media-Art Design.
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获得北京市大学生动漫设计竞赛生成式 AI 一等奖First Prize (Generative AI), Beijing College Students Animation Design Competition.
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全国大学生计算机应用与数字素养大赛 · 元宇宙数字人二维组金奖Gold Award, National College Students Computer Application & Digital Literacy Competition — Metaverse Digital Human (2D Group).
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入职 AI 工具公司 Seekoo,产品实习生:参与并负责功能优化、方向探索与工作流开发Joined AI tools company Seekoo as AI-Product Intern: feature optimization, exploration, and workflow development.
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入职北京通用人工智能研究院(TA 实习生):前期负责 Unity AR 应用开发;现负责 AI 工具使用与搭建Joined BIGAI (Beijing Institute for General Artificial Intelligence) as TA Intern: early Unity AR app Dev; now responsible for AI tool usage & setup.
擅长技能
游戏引擎类:
Unity Engine- 85%
AI工具类:
Comfy-UI- 85%
LoRa Training- 65%
普通工具类:
Figma- 70%
Blender & Maya- 65%
编程语言:
C#- 60%
Python- 40%