个人简介



项目经历时间轴 · Timeline

  • 考入北京印刷学院数字媒体艺术专业本科
    Admitted to BIGC (Beijing Institute of Graphic Communication), B.A. in Digital Media Art.
  • 创作《弓矢》AR 交互游戏,担任模型制作并获奖
    Created the AR interactive game Bow & Arrow; 3D modeler, award-winning.
  • 创作《富饶大陆》交互游戏,担任模型制作并获奖
    Created the interactive game Abundant Continent; 3D modeler, award-winning.
  • 北京百度网讯科技有限公司担任实习生
    Intern, Baidu Online Network Technology Co., Ltd. (Beijing).
  • 毕业设计《盖珂核心》VR 交互游戏,担任场景设计并获奖
    Graduation project Gaike Core, a VR interactive game; environment designer, award-winning.
  • 考入北京印刷学院数字媒体-艺术设计专业攻读硕士
    Admitted to BIGC for M.A. in Digital Media-Art Design.
  • 获得北京市大学生动漫设计竞赛生成式 AI 一等奖
    First Prize (Generative AI), Beijing College Students Animation Design Competition.
  • 全国大学生计算机应用与数字素养大赛 · 元宇宙数字人二维组金奖
    Gold Award, National College Students Computer Application & Digital Literacy Competition — Metaverse Digital Human (2D Group).
  • 入职 AI 工具公司 Seekoo,产品实习生:参与并负责功能优化、方向探索与工作流开发
    Joined AI tools company Seekoo as AI-Product Intern: feature optimization, exploration, and workflow development.
  • 入职北京通用人工智能研究院(TA 实习生):前期负责 Unity AR 应用开发;现负责 AI 工具使用与搭建
    Joined BIGAI (Beijing Institute for General Artificial Intelligence) as TA Intern: early Unity AR app Dev; now responsible for AI tool usage & setup.

游戏引擎类:

Unity Engine- 85%

AI工具类:

Comfy-UI- 85%
LoRa Training- 65%

普通工具类:

Figma- 70%
Blender & Maya- 65%

编程语言:

C#- 60%
Python- 40%